Shi No Numa, the Zombies map originally released for Call of Duty: World at War, is set to drop in updated fashion in Vanguard with the launch of Season 4: Mercenaries of Fortune, Treyarch announced Tuesday.
As initially teased by Treyarch in its April 14 developer blog post, the date for round-based Zombies to finally debut in Vanguard with Shi No Numa is now set for June 22.
“Vanguard’s next Zombies map will be a reimagining of the full scope of ‘Shi No Numa’ first introduced in Call of Duty: World at War,” Treyarch’s dev blog reads, “freshly enhanced with an all-new Main Quest and Side Quests, a new area to explore, a new Wonder Weapon Quest, the classic Flogger trap and Electro-Shock Defenses, remastered Easter Eggs, new Pack-a-Punch Camos and a new Dark Aether narrative for the map.”
Up to this point, Vanguard’s Zombies mode has been a stark shift from the traditional, round-based gameplay classic COD Zombies fans have known and loved in many editions of the franchise.
As such, one of the major gripes players have had since Vanguard’s release over seven months ago is the developers’ decision to not offer traditional round-based Zombies gameplay.
With the release of Shi No Numa, it appears Treyarch’s efforts to deliver on that community request will finally be appeased.
“This involves extensive systems development from the ground-up in a variety of areas,” Treyarch’s dev blog reads, “including the design, implementation and testing of round-based wave spawning and AI pathing, zoning systems, fast travel mechanics, Door Buys, Wall Buys and plenty more.
“‘Shi No Numa’ gives us a solid canvas to build upon, and the team is pushing hard to create a truly unique chapter of the Dark Aether universe with new story elements and quests that even series veterans can discover for the first time.”
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